Guardian of the Stars in DT style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Guardian of the Stars in DT style (/thread-24618.html) |
Guardian of the Stars in DT style - mutantyoshi - 02-19-2014 It has been a long time since I've uploaded a sprite here! I've decided to try and see if I could make a sprite in the new Mario & Luigi: Dream Team Style (even though there is almost no good references to go off by). This is what I've gotten. **NOTE Mario's and Luigi's Sprites were ripped by Ridge Troopa (I've forgot to post that in the photo, I will do so in another edit). So if you want to use those (or my Rosalina) Please give credit. So, what do you think? RE: Guardian of the Stars in DT style - Garamonde - 02-19-2014 Moving to the spriting section. RE: Guardian of the Stars in DT style - Iocus - 02-20-2014 I'd say the colors blend too much. Next to the Mario Bros., her colors make her look a little too "soft" (i.e. too light and even). Granted, light blue is a weird color to deal with, and having a blonde with yellow earrings hardly makes it better...you should up the contrast a bit, anyway. The rim of her gown sticks out strangely next to the darkest shade of blue (teal?), not sure it's working out the way you intended. The underdress sticks out a little too much, and I'm almost certain it's supposed to be white; the shading also makes it look too puffy, I think you want to give it more of a fold-like texture. Hope that helps! RE: Guardian of the Stars in DT style - E-Man - 02-20-2014 As appealing as the M&L4 style is, one of its downsides is the lift shading that doesn't offer much in terms of contrast. Like Iocus suggested, try to give it a little more contrast to make the shading stand out. Also, don't forget to employ hue shifting! |