The VG Resource
[Engine, GM8] DragezeeY Engine VII - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Games Development (https://www.vg-resource.com/forum-22.html)
+----- Thread: [Engine, GM8] DragezeeY Engine VII (/thread-22657.html)



[Engine, GM8] DragezeeY Engine VII - Gate - 03-02-2013

[Image: r1HYrbb.gif]

Yeah, It's real. The seventh and final installement of my open-source engine is finished.



DOWNLOAD
http://www.mediafire.com/?ydm15151t8rvr0i

What's new!
Improved Coding (Every script is indented and commented.)
Mountables (Yoshi and the Kuribo Shoe.)
P-Meter (Run like a pro.)
SMB2 / SMB3 & SMW Holdable objects.
One Sprite Animation (Most of the objects uses only 1 sprite for it's animation.)

12 Powerups (Mushroom, Fireflower, Iceflower, Carrot, Leaf, Frog, Tanooki, Hammer, Boomerang, Super, Bomb, Blue Shell, Golden Flower and P-Wing)
No More Voices (No more annoying voices Wink)

Differences from the previous engine
Mario's movement has been improved. Now it will make you feel that you are playing an official mario game Wink
6 new powerups were added such as the Super Leaf, Frog Suit, Tanooki Suit, Blue Shell, Golden Flower and the P-Wing.



RE: [Engine, GM8] DragezeeY Engine VII - puggsoy - 03-02-2013

If I used GM I would give this a try right away. What happened to the Koopa at 0:42 though, he just disappeared without leaving a shell?


RE: [Engine, GM8] DragezeeY Engine VII - Gate - 03-02-2013

(03-02-2013, 06:58 AM)puggsoy Wrote: If I used GM I would give this a try right away. What happened to the Koopa at 0:42 though, he just disappeared without leaving a shell?

Every enemy that goes outside the room view is automatically deactivated. That's what happened with the koopa Smile


RE: [Engine, GM8] DragezeeY Engine VII - Previous - 03-02-2013

That sounds like an interestingly incorrect explanation. To me, it looks more like the twist jump from Super Mario World was used to stomp on the Koopa, thus the dust cloud and disappearing. Tongue


RE: [Engine, GM8] DragezeeY Engine VII - Gate - 03-02-2013

Oh, I got confused with the green parakoopa, sorry about that.

If you stomp an enemy with the spinjump, that enemy will dissappear permanently.

Note: Don't try to spinjump on spiked enemies, they will make you bounce.


RE: [Engine, GM8] DragezeeY Engine VII - Gate - 03-11-2013

I fixed some bugs on the engine involving walls.

PS: Sorry for double posting :V


RE: [Engine, GM8] DragezeeY Engine VII - Gate - 05-07-2013

Updated!

- Added fake turn blocks.
- Added pencil pillars.
- Added an object that freezes the screen when mario is defeated.