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custom Paper Mario Doopliss sprites - Printable Version

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custom Paper Mario Doopliss sprites - TheMario360 - 01-27-2013

[Image: th_Dooplissspritesheet_zpsfa6fd220.png]

My first sprite sheet! Tell me what you think.

whoops! just realized i posted the wrong image. My bad Tongue

[img][Image: Dooplissspritesheet_zpsfa6fd220.png][/img]

That should do it. Big Grin


RE: custom Paper Mario Doopliss sprites - Garamonde - 01-28-2013

you can't submit custom sprites without getting feedback on them first to make sure they're approved, so I will have to move this to the spriting board.


RE: custom Paper Mario Doopliss sprites - TheMario360 - 01-28-2013

oh.......um.... How do I do that for future posts?


RE: custom Paper Mario Doopliss sprites - Phaze - 01-28-2013

You just post them in this section, I'm sure.


RE: custom Paper Mario Doopliss sprites - Garamonde - 01-28-2013

yes just post them in the "Spriting & Pixel Art" forum. :>


RE: custom Paper Mario Doopliss sprites - Mr. Jam - 01-28-2013

not too bad for a 1st sprite sheet Smile

Maybe a little more shading and some anti-aliasing to smooth it out would help it for the most part Big Grin

edit: also, it's a bit jagged, but can be easily fixed


RE: custom Paper Mario Doopliss sprites - TheMario360 - 01-28-2013

Well, I tried to make it look as close to his game of origin as possible


RE: custom Paper Mario Doopliss sprites - Mr. Jam - 01-28-2013

You did a pretty good job though.

When working with smaller images, anti-aliasing is great for smoothing out lines. With paper mario, there is a lot more room to make the outline than with the current size you have, so it seems that there is less of a need for it. The way to achieve the paper mario outline would be different in the case of a smaller sprite is all.


RE: custom Paper Mario Doopliss sprites - SuperGoomba - 01-28-2013

I did an edit for you,

[Image: dooplissedit.png]

I added more contrast between the grey shades, and used shading to show the folds of the sheet (where the front of the head meets the body, his back) rather than the black lines.

I also added some shading to his feet, hat, and bow tie.
With the outlines, it looked like you were trying to replicate the paper mario style thick outlines, but all you ended up doing was making the outline look jaggy, so I made them all single pixel thickness, and used coloured outlines inside the sprite.

On the ribbons on his hat, I added some anti-aliasing (adding lighter coloured pixels around the outline) to make it smoother.

Hope that helps Smile


RE: custom Paper Mario Doopliss sprites - Mr. Jam - 01-28-2013

Well, I'm not 100% sure about this, but I think that a bit of over anti-aliasing may be able to make a paper mario-ish outline on a smaller image

[Image: doopliss_ex.png]


RE: custom Paper Mario Doopliss sprites - TheMario360 - 01-28-2013

If I make any more Paper Mario sprites, I'll take all of your guys' advice. Thanks for the tips Big Grin


RE: custom Paper Mario Doopliss sprites - Novally - 01-29-2013

The spite Epic, did is a great example. Although your sprite started out as a 8 bit sprite. All the critisim I can provide has been said. Cleaning the outlines with anti-aliasing would help a lot.


RE: custom Paper Mario Doopliss sprites - TheMario360 - 01-29-2013

It'll probably take me a bit to master anti-aliasing, but, I am going to try


RE: custom Paper Mario Doopliss sprites - Novally - 01-29-2013

It's not as hard as you think. It's actually one of my favorite parts of working on scratch sprite! Manipulating a line so that it can be more appealing to the eyes is beautiful art! (I need help).

I have a list of tutorials for you.

The tutorials work now!