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CRAPY'S CRATES - (07/26) Update: Moving Platforms - Printable Version

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CRAPY'S CRATES - (07/26) Update: Moving Platforms - Kitsu - 07-24-2012

[Image: KVv5]
CRAPY'S CRATES
Starring everyone's favorite, lovable, crepe-making Luigi recolor!
Costarring music by that ridiculously talented bullet, Gorsal!


In Crapy's Crates, you play as Crapy as he travels through a strange land, collecting crepes while rearranging large crates in order to reach doors, behind which are more crates, crepes, and doors.

The game includes 11 sample levels; more will probably be added over time, but the current levels exist mainly to give an idea of the uses for each game-object for users who want to make levels for the game.

[Image: LnRY]

Controls:
Move around with left and right.
Jump with up.
Enter doors with down.
Climb up and down ladders with up and down.
If you get stuck (or you die), press R to reset the level.
Press space to pause at any time.
Press escape to exit at any time.

.NET FRAMEWORK AND XNA REDISTRIBUTABLE ARE REQUIRED TO RUN THIS PROGRAM. INSTALL THESE FIRST, if you haven't already before.
.NET Framework 4
XNA Framework Redistributable 4.0

Download: http://dl.dropbox.com/u/71348327/crapy.zip

Creating Levels:
Creating levels for the game is really easy: you can open any of the levels in the game's Content/Levels folder using Notepad and change them up as you'd like, as well as adding new levels (following the "Level#.txt" name format, where # is the next number after the previous last level).

Support:
Feel free to bring up any glitches or other problems you come upon while playing.
You may also suggest new features to be added to the project in this thread; each weekend, I'll stream myself adding new features to the game (though this is not guaranteed).

Credits:
Programming / Sprites: Kitsu
Idea person / Tile sprites: Crappy Blue Luigi
Music: Gorsal
Ending Slides: Kitsu, Crappy Blue Luigi, Zac & Gors
Special thanks: Kitsustream-goers


Enjoy!~


Updates:
Update 1.01 - July 25, 2012, 02:12 = Added ice blocks, carts (crates which don't stop on their own), pausing, 2 new levels, new endings
Update 1.02 - July 26, 2012, 12:57 = Added moving platforms, 3 new levels


RE: [BETA/FINISHED] CRAPY'S CRATES - Kami - 07-24-2012

I realised that your sprite of me is in the same style as this. I feel stupid now. Tongue

Anyway its works fine.


RE: [BETA/FINISHED] CRAPY'S CRATES - Thumbtacks - 07-24-2012

Hmm... This game looks.. uhh
How do i describe it?
Like.. cheap?
Poorly made?
Like, Shitty, but not so much.


Sorta..
Cute


RE: CRAPY'S CRATES - Virt - 07-24-2012

It's not crappy

It's crapy


RE: CRAPY'S CRATES - Crappy Blue Luigi - 07-24-2012

fun fact

this is the best game


RE: CRAPY'S CRATES - Iceman404 - 07-24-2012

(07-24-2012, 09:50 PM)Crappy Blue Luigi Wrote: fun fact

this is the best game
Why the fuck would we care about what you say? This game stars Crapy.

u_u


RE: CRAPY'S CRATES - Cobalt Blue - 07-24-2012

i want to sprite for this.


RE: CRAPY'S CRATES - Update (07/25): Ice and Carts - Kitsu - 07-25-2012

Updated:
+ Added Ice blocks and Carts (crates which don't stop moving on their own)
+ Added Pausing (press space to toggle pause)
+ Added 2 new test levels
+ Added a bunch of ending slides by Zac and CBL. With the built in levels, only the bottom two tiers are available (depending on number of crepes collected).


RE: CRAPY'S CRATES - Update (07/25): Ice and Carts - Virt - 07-25-2012

The Pause tune doesn't play when you pause :C


RE: CRAPY'S CRATES - (07/25) Update: Ice and Carts - Kitsu - 07-26-2012

Updated:
+ Added horizontal and vertical moving platforms
+ Added 3 new levels


- Note: Vertical moving platforms are a little glitchy sometimes, especially if you try putting a stack of crates on one at a time.


RE: CRAPY'S CRATES - (07/26) Update: Moving Platforms - Virt - 08-01-2012

My collection of Crapy models thus far
[Image: RCjwp.png]
[Image: CBB1D.png]
[Image: voRji.png]
The last one is a Crepe :I