The VG Resource
KYoujin's works - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: KYoujin's works (/thread-20741.html)

Pages: 1 2


KYoujin's works - kyoujin - 06-26-2012

[Image: sasuke_riding_a_yoshi_by_kyoujin_myuzama-d554i6t.png]


RE: Sasuke Riding Yoshi from super mario bros. - Star - 06-26-2012

See..why can't we have nice things like this all the time?


RE: Sasuke Riding Yoshi from super mario bros. - Previous - 06-27-2012

Needs more contrast and a bunch of lines need to be cleaned, there are several jaggies (eg Yoshi's nose, neck, butt). Moreover I'd suggest not to use a pure black outline here.
Yoshi's arm is too straight, give him an elbow. He also lacks some hips, the legs just dop out of his body.


RE: Sasuke Riding Yoshi from super mario bros. - kyoujin - 06-27-2012

[Image: df35834d0f18eda3c83f9e321756dcb8.PNG]
here's an update i kept yoshis arm a bit straight because he's sticking them straight out


RE: Sasuke Riding Yoshi from super mario bros. - Crappy Blue Luigi - 06-27-2012

the colors you're using are exceptionally dark, dull, and lacking in contrast... except for the shades of white, which look fine. why is everything so gloomy except the white?

try brightening up everything except white just a bit and seeing what happens.


RE: Sasuke Riding Yoshi from super mario bros. - kyoujin - 06-27-2012

[Image: 4d327757f531c4ab67db5f33ba36e5a3.PNG]
how about now


RE: Sasuke Riding Yoshi from super mario bros. - Thumbtacks - 06-27-2012

Looks better.

But try a lot more brightness


Yoshi Portrait - kyoujin - 06-29-2012

[Image: a97088f7f5aaae31f0dd364f25138b9f.PNG]
I'll add the body in there soon but how does it look so far?


RE: Yoshi Portrait - Hoeloe - 06-29-2012

There's a lot of pillow shading, and not much attention paid to the light source. Don't just shade around the edges of the object - try using it to show the shape of it, but also pay attention to where the light is coming from. For most of this piece, it's coming from the top left. so why doesn't the nose cast a shadow on the rest of his face? Why is there shading on the inside of his cheek, which is pointing towards the light?


RE: Yoshi Portrait - kyoujin - 06-29-2012

i was attempting something but it got out of hand


RE: Yoshi Portrait - Previous - 06-29-2012

A few of your shades have barely any contrast. I think you could go with less colors anyways. No need for six shades of green plus outline, seven shades of grey...
You should consider hue shifting: Don't stick to the same color value for all of your shades of one color. Shift brighter shades of green towards yellow and darker shades towards blue, for example.
Furthermore your colors are all rather dull.


RE: Yoshi Portrait - kyoujin - 06-29-2012

this is just a fail attempt at trying to sprite 3d


RE: Yoshi Portrait - NICKtendo DS - 06-29-2012

(06-29-2012, 02:57 AM)kyoujin Wrote: this is just a fail attempt at trying to sprite 3d

Do you have any idea how stupid that sounds?
Every sprite is 2D, a lot of them fake 3D or are renders of 3D models. You can't sprite 3D, because you draw on a 2D plane (or it's rendered as a 2D image). Saying you fail at spriting 3D is a meaningless excuse, because that basically means you fail at spriting in general.

That said, every sprite using shading, be it 2 or 20 colors, obey the same rules. Look at the cheek; it is round like the nose. Try to shade the cheek more like the nose.


RE: Yoshi Portrait - kyoujin - 06-29-2012

you have a way with words alright i'll continue this piece and make it look much better


RE: Yoshi Portrait - Cobalt Blue - 06-29-2012

odd enough, this is nothing but an eyeballed trace of the oficial artwork.
wich basically means he's not going to improve that shading, since he'll just stick to it and gradient his way.