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Lunar 2 - Eternal Blue Complete - Printable Version

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Lunar 2 - Eternal Blue Complete - Davy Jones - 06-09-2012

http://min.us/m0bDpzO0O/1

While I sorted my snagit screencaps, I found a lost battle background for Lunar 2 and decided to submit it.

Also, can you fix the description for this one?
http://www.spriters-resource.com/psx_ps2/lunar2ebc/sheet/30268
It's 4, not 3.


RE: Lunar 2 - Eternal Blue Complete - Garamonde - 06-09-2012

Got it, and it looks like Previous fixed your other problem before I could get here! Tongue


RE: Lunar 2 - Eternal Blue Complete - Dapimp699 - 06-25-2012

I have a little question for you Davy Jones. I know how to use Psx Vram, for ripping characters. But how did you do your full map ?
Screenshot by screenshot ? next to each other ? I'm talking about village that you ripped.I'm on epsxe too , but i didnt find how u do ...

Thx a lot Wink


RE: Lunar 2 - Eternal Blue Complete - Davy Jones - 06-25-2012

VRAM is useless when it comes to EBC maps. Maybe you can find a few pieces which you need to replace static NPCs, but you should use a screenshot program like snagit (hotkey, input: region, output: catalogue). I use a walk through walls code by Deathbringer, must be in the EBC Thread in ripping projects.

Besides that, villages are awful due to said NPCs, I don't recommend it.