The VG Resource
THE FIGHTERS RESOURCE - Official Thread - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Games Development (https://www.vg-resource.com/forum-22.html)
+----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html)



RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-16-2012

you still have to make your character's cape, as far as i remember.


RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-16-2012

Oh yeah... Ouch!
I'll get to that sometime... though I realized I'll need my most recent character sheet so Gors can you post it for me?


RE: THE FIGHTERS RESOURCE - Official Thread - Ploaj - 06-16-2012

I believe this was it. Wasn't it?
Unless Gors has worked on it more of course.


RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-16-2012

Oh, if that's it then that works I guess. Thanks Ploaj!


RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-16-2012

WIP

[Image: scaled.php?server=109&filename=81538596.png&res=landing]

I'm doing a favela in Brazil Smile. after I update with more details


RE: THE FIGHTERS RESOURCE - Official Thread - Thumbtacks - 06-16-2012

the perspective is a little awkward

The pink part is the foreground, right?


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-16-2012

Punch, take 2
[Image: 9plXd.gif]
Keep in mind that this is only the first of the two-hit combo, so adding a second attack afterwards would help with fluidity.



RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 06-16-2012

KARATE CHOP---I mean punch. Punches don't usually go straight down, but if that's what you were going for (the karate chop thing) then go ahead.


RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 06-16-2012

you could say that chop is...
choppy

try adding a frame, or adding motion blur


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-16-2012

@Virt: Yeah, I intended for it to be a chop because it fit easier, and it works in the sense that my character isn't exactly serious or sensible
@Alex: I initially had a motion blur before, but it was much harder to see that it was a boxing glove because it was there for such a short time, and adding another frame would make the action take too long. It's only the simple punch to start a combo


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012

Updated with punch 2
[Image: 6z7su.gif]



RE: THE FIGHTERS RESOURCE - Official Thread - Cshad - 06-17-2012

I think the boxing glove should be saved for an actual punch

It should look more like an exaggerated chop with that motion, so maybe a chopping looking hand?


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-17-2012

(06-17-2012, 01:04 AM)Cshad Wrote: I think the boxing glove should be saved for an actual punch

It should look more like an exaggerated chop with that motion, so maybe a chopping looking hand?
I'll mess around with something else when I can get the chance, I'm quitting for today.
Thanks for the advice!


RE: THE FIGHTERS RESOURCE - Official Thread - Gors - 06-17-2012

also don't forget RANGE. Make the caracter stick its arms farther, or else it'll never hit the enemy.


RE: THE FIGHTERS RESOURCE - Official Thread - LeleleleMAXIMUM - 06-17-2012

actually for fighters this small, shouldn't the hitboxes be even bigger?
or will there actually be pixel-perfect footsies?