The VG Resource
THE FIGHTERS RESOURCE - Official Thread - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Games Development (https://www.vg-resource.com/forum-22.html)
+----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html)



RE: THE FIGHTERS RESOURCE - Official Thread - TheShyGuy - 05-24-2014

Hows it goin RabidPeep.


RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-24-2014

[Image: z2o6d6d.gif]
Is this any better? Thanks for the c+c Iocus Smile


RE: THE FIGHTERS RESOURCE - Official Thread - TheShyGuy - 05-24-2014

Chris, the cracked gif could use some pieces that fall off, subtle pieces moving, and some pieces that get launched off.


RE: THE FIGHTERS RESOURCE - Official Thread - Iocus - 05-24-2014

(05-24-2014, 06:56 PM)Chris2Balls [:B] Wrote: [Image: z2o6d6d.gif]
Is this any better? Thanks for the c+c Iocus Smile

Any time!

It does look better.
I think a transitional "retracting" frame could improve it a little more, maybe! It might be too much delay for this move, heh


Btw, I don't think Rabidpeep has been here in almost a month, wouldn't count too much on him.


RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-24-2014

[Image: VOHlAPJ.gif]
Sans bits, as I plan on the game generating some for me Shy

[Image: agWHP28.gif]
A taste of an incoming special

Iocus:
[Image: OfsdbwM.gif]
Yeah, I was sceptical, so I'm not surprised things haven't moved much besides here and in TomGuycott's thread.


RE: THE FIGHTERS RESOURCE - Official Thread - Iocus - 05-24-2014

(05-24-2014, 07:42 PM)Chris2Balls [:B] Wrote: [Image: VOHlAPJ.gif]
Sans bits, as I plan on the game generating some for :blush:

[Image: agWHP28.gif]
A taste of an incoming special

Iocus:
[Image: OfsdbwM.gif]
Yeah, I was sceptical, so I'm not surprised things haven't moved much besides here and in TomGuycott's thread.

I'd say you've nailed it now!

(The RabidPeep comment was directed at TheShyGuy, just didn't feel like quoting Very Sad )
Still, between you and NicktendoDS, seems like this won't be going down just yet. Good work!


RE: THE FIGHTERS RESOURCE - Official Thread - Quirby64 - 05-24-2014

@Iocus :

Thanks for da critiques. One thing though, the only reason I put the eyes & shading like that is how i'd do it in a drawing, and i kinda wanted to look like a comical style. (Also I make them, I really need to get a link in my signature)
[Image: tfrquirby2_by_quirbstheepic-d7jlzvc.png]
Touched up the eyes, edited the hat, and removed shading.
[Image: tfrquirbyidle2_by_quirbstheepic-d7jm0rw.gif]
Also, tried a new idle, but DeviantART made the animation a bit too fast, so if you can imagine it slowed down...yea.


RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-24-2014

If you could get those other animations running it'd be great!
For the idle: the movement's fine, but think about what's creating it: I'd say if you make the back of the feet go in slightly, followed by some arm movement, and you'd get a pretty good idle animation.


RE: THE FIGHTERS RESOURCE - Official Thread - TheMario360 - 05-24-2014

(05-24-2014, 08:08 PM)Quirby64 Wrote: @Iocus :

Thanks for da critiques. One thing though, the only reason I put the eyes & shading like that is how i'd do it in a drawing, and i kinda wanted to look like a comical style. (Also I make them, I really need to get a link in my signature)
[Image: tfrquirby2_by_quirbstheepic-d7jlzvc.png]
Touched up the eyes, edited the hat, and removed shading.
[Image: tfrquirbyidle2_by_quirbstheepic-d7jm0rw.gif]
Also, tried a new idle, but DeviantART made the animation a bit too fast, so if you can imagine it slowed down...yea.

It looks like my character won't be the only one with a Mario hat


RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-24-2014

[Image: qw8tN0h.gif]
Here's a suggestion for your idle, Quirby.
I added some squish/squash in there, more overall movement from the feet, hands and face/hat. I tried to get a circular motion into the jig.

I hope it helps!


RE: THE FIGHTERS RESOURCE - Official Thread - Quirby64 - 05-24-2014

Animated everything but the walk.
[Image: tfrquirbyduckpunch1_by_quirbstheepic-d7jmfnx.gif][Image: tfrquirbypunch1_by_quirbstheepic-d7jmfns.gif][Image: tfrquirbypunch2_by_quirbstheepic-d7jmfnq.gif][Image: tfrquirbyjumppunch1_by_quirbstheepic-d7jmmmr.gif]
And, made some edits to the main. I think.
[Image: tfrquirby2_by_quirbstheepic-d7jmfof.png]

And C2B, I don't really know- I like my idle better IMO. And I will edit it soon enough. (Or, if you were being sarcastic, that's another thing....)


RE: THE FIGHTERS RESOURCE - Official Thread - Iocus - 05-25-2014

(05-24-2014, 10:39 PM)Quirby64 Wrote: Animated everything but the walk.
[Image: tfrquirbyduckpunch1_by_quirbstheepic-d7jmfnx.gif][Image: tfrquirbypunch1_by_quirbstheepic-d7jmfns.gif][Image: tfrquirbypunch2_by_quirbstheepic-d7jmfnq.gif][Image: tfrquirbyjumppunch1_by_quirbstheepic-d7jmmmr.gif]
And, made some edits to the main. I think.
[Image: tfrquirby2_by_quirbstheepic-d7jmfof.png]

And C2B, I don't really know- I like my idle better IMO. And I will edit it soon enough. (Or, if you were being sarcastic, that's another thing....)

C'mon, it's Chris, he was even the first one to thank your first post in this topic. He's not making fun of you, he's trying to help.

While I can see why you would dislike his suggestion (the jiggling is a tad exaggerated), the fact is, your idle is too static. The feet and hands are completely immobile, the body's just rocking about a little. There's no vertical movement whatsoever! I'd suggest a more pendulum-like movement if you are really planning to stick with this one.


RE: THE FIGHTERS RESOURCE - Official Thread - Kosheh - 05-25-2014

(05-25-2014, 06:28 AM)Iocus Wrote: While I can see why you would dislike his suggestion (the jiggling is a tad exaggerated), the fact is, your idle is too static. The feet and hands are completely immobile, the body's just rocking about a little. There's no vertical movement whatsoever! I'd suggest a more pendulum-like movement if you are really planning to stick with this one.

This, basically. A lot of the character's animations are really static, and the punches don't really make a lot of sense. For example,
[Image: tfrquirbyjumppunch1_by_quirbstheepic-d7jmmmr.gif]
The arms' animation should be the other way around. The motion blur is meant to show the force and speed behind the punch, not the arm that's swinging back not doing anything :/
As a result, some of the punches don't look like there's that much "oomph" behind them :/

There's a document on the first two pages of the topic written by Meta and Gors that may assist you a little better in drawing attack frames to make them a little more dynamic.



I'd suggest making one of Quirby's attacks a roundhouse kick. It'd give him a little more range and it might help you get a feel of the "dynamic" animation cycles used in the game.


RE: THE FIGHTERS RESOURCE - Official Thread - Chris2Balls [:B] - 05-25-2014

My suggestion for the idle animation was intentionally exaggerated (also done at 5am so my brain was melting) to illustrate my points. It's fair enough if you don't like it, it's far from perfect.

I'm working on the art on the character select screen or whatever:
[Image: fTOdfiV.png]


RE: THE FIGHTERS RESOURCE - Official Thread - TomGuycott - 05-25-2014

The new stuff looks great, Chris! Whenever you finalize stuff make sure you put it in a sheet if you can, because that is the easiest to work with with the Fighter Maker I'm using.

I also just want to say that I work on TFR every single day, ranging from a little to a lot depending on what I have going on in my life. I haven't gone a day since I started where I haven't touched the engine at all, I really want to make something we can all be proud of that we completed together.