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THE FIGHTERS RESOURCE - Official Thread - Printable Version

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RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-15-2012

(06-14-2012, 09:18 PM)Gors Wrote: sure thing. As for the sprite, it looks kinda wonky and blobby, as well as jaggy. take care when making the sprites, this style needs to be very readable and smooth.


thanks !!

now is better ??
[Image: scaled.php?server=502&filename=81563330.png&res=landing]


RE: THE FIGHTERS RESOURCE - Official Thread - Tellis - 06-15-2012

(06-15-2012, 01:07 AM)alexmach1 Wrote: hahaha
what have i done
[Image: 2EPfV.png]

I love the Mars People vibe I'm getting from this.


RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-15-2012

I already won.
[Image: fOpVB.gif]


RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 06-15-2012

facepalm?
facewall.
cloth billows no like me.
[Image: xfnkl.gif]


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-15-2012

Have you planned out any of your animations? What you have now seems very limiting in terms of what you could do. I'm mainly concerned about the generic punches and kicks and with the jump.


RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 06-15-2012

(06-15-2012, 09:38 PM)Baegal Wrote: Have you planned out any of your animations? What you have now seems very limiting in terms of what you could do. I'm mainly concerned about the generic punches and kicks and with the jump.

yes. the punch is the shadows in the hood turning into a fist and rocketing out the hood
kicks should be obvious
the jump is a sort of launch from the ground, as my character is a bunch of shadows inside a cloak.
the animations are planned out, i just need to animate the sprite to them


RE: THE FIGHTERS RESOURCE - Official Thread - Tellis - 06-15-2012

if you wanna battle, then i'll take it to the street
where there's no rules
take off the gloves. ref, please step down
gotta prove my skillz, so get down
my lyrical Dempsey Roll about to smack down now

[Image: WTBLZ.gif]
anyone wanna guess what my gimmick is

also here's my idle and Jester Frog in full not-obscured-by-Tellis glory
[Image: OitEU.gif][Image: UlYMy.png]

Any c+c is welcome, everything's very WIP, especially, like, that whole animation.


RE: THE FIGHTERS RESOURCE - Official Thread - alexmach1 - 06-15-2012

ill work on the assist animations, but i plan to make a full character.
not as bad as it was when i first made it, but i think this looks good thus far.
[Image: MreFT.gif]


RE: THE FIGHTERS RESOURCE - Official Thread - LeleleleMAXIMUM - 06-15-2012

(06-15-2012, 10:24 PM)Tellis Wrote: [Image: WTBLZ.gif]
anyone wanna guess what my gimmick is
Carl Clover?


RE: THE FIGHTERS RESOURCE - Official Thread - Tellis - 06-15-2012

Oh yeah, Carl Clover does have a similar mechanic, doesn't he! Close!

Jester's summon will work more like JoJo's Bizarre Adventure's stands, as JoJo (and Persona 3) is the main inspiration for it. Though I'm still trying to work out the specifics of how it will work out in the game, because I'm not sure how rigid the mechanics as they're laid out are... either it'll be a special that'll use a meter that'll convert to his health meter, he'll have his own health meter and it'll be a separate thing, and one of my basic attacks will be the summon. Just depends on what Robo and Gors want, I guess.


RE: THE FIGHTERS RESOURCE - Official Thread - LeleleleMAXIMUM - 06-16-2012

make it similar to Carl anyway, so we can have characters with different ways of handling them.


RE: THE FIGHTERS RESOURCE - Official Thread - Tellis - 06-16-2012

Actually, that probably makes more sense, and it'd require a bit less finagling, I think. Stylistically I want to act more like a Stand or a Persona than Nirvana, though. Thanks for the suggestion! I'll have to start watching BlazBlue videos or actually pick up the game soon...
Edit: Actually, you mind elaborating on what you meant by "so we can have characters with different ways of handling them"?

Also, I took the liberty of lining up the mugshots made so far:
[Image: bsIBh.png]

I noticed there's nothing about mugshots in the OP? Is that because we shouldn't worry about them first or because it's not final that they're going to be in or were they just forgotten?


RE: THE FIGHTERS RESOURCE - Official Thread - Medevenx - 06-16-2012

told myself not to, but i still did

[Image: i3s5kh.gif]


RE: THE FIGHTERS RESOURCE - Official Thread - megaMasquerain - 06-16-2012

[Image: punch-1.gif]

Sorry for the lack of transparency on most frames but I should be going to work now

EDIT: Fixed

My idea for Masquerain - she's short/mid range, deals heavy damage but is frail and slow


RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-16-2012

(06-16-2012, 09:33 AM)masquerain Wrote: My idea for Masquerain - she's short/mid range, deals heavy damage but is frail and slow

Wait, are there going to be character stats?

...I bet I'm going to end up being the frailest one...

Oh and question: I guess each user taking part in TFR is only allowed one playable character/assist? Because I realized the only thing I'd be able to make character-wise would be an assist because my character was already made for me... before the idea of letting people sprite their own characters came to be...