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THE FIGHTERS RESOURCE - Official Thread - Printable Version

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RE: THE FIGHTERS RESOURCE - Official Thread - Virt - 06-18-2012

Great! It's a lot more readable now. I prefer A.


RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 06-18-2012

Yup, I go with A too. It looks a little stronger with the extra charge time.


RE: THE FIGHTERS RESOURCE - Official Thread - recme - 06-18-2012

I like A.

Also, its funny how out of all the midnight moes, Konata isn't one yet.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-18-2012

Alright, A it is.

[Image: 6SlOu.gif]
SMAAAASH!!
(Forward Punch)



RE: THE FIGHTERS RESOURCE - Official Thread - Cobalt Blue - 06-19-2012

favorite character so far


RE: THE FIGHTERS RESOURCE - Official Thread - Cshad - 06-19-2012

It's kind of interesting to note that as a bat it has pretty poor range for something that should stick out pretty far when swung.

It's amazing, though.


RE: THE FIGHTERS RESOURCE - Official Thread - HandToeKnee - 06-19-2012

Re-done idle pose...
[Image: ibwqAbblUpz7QK.gif]
...and finished Jumping forwards.
[Image: i32kRsxKXlgNX.gif]


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-19-2012

Hm, I'm pretty bad about that :/
Should I change the range, or would it work okay for the forward punch?


RE: THE FIGHTERS RESOURCE - Official Thread - JuninFC - 06-19-2012

WALK FRONT

[Image: scaled.php?server=268&filename=gifrw.gif&res=landing]

good ??


RE: THE FIGHTERS RESOURCE - Official Thread - Previous - 06-19-2012

I'd say more range wouldn't hurt, Beagal. By which I mean, it would hurt Cool

It looks really weird, Junin. He should move hiw whole body, not just his arms bopping up and down while his noodle legs dnagle around.
I know walks can be very hard, so I suggest using a reference.
Check this post here, there's something about walks at the bottom of the post along with a bunch of other neat tutorials. You need to tweak it for your stance, of course. Fewer frames than used there should be fine, though.


RE: THE FIGHTERS RESOURCE - Official Thread - ~Axis~ - 06-19-2012

My turn.

[Image: z03bo.png]

It obviously isin't animated yet. I want your advice on how you think of it so I can make the animations. Smile


RE: THE FIGHTERS RESOURCE - Official Thread - Previous - 06-19-2012

You've got a bunch of really straight lines, like the side of the face, the top of the head and the shoulder line. Then, yous shading isn't quite right, you've got some banding and pillow shading. Avoid following your outline with your shade color. I think the far arm and leg should be shaded more to fit in with the style.
Check some of the other sprites here, shading is only used in special places.


RE: THE FIGHTERS RESOURCE - Official Thread - Tellis - 06-19-2012

Yeah, what Previous said. The style uses hard black outlines, not colored. Maybe reduce the colors used a bit? It'd fit in better with the "unfinished" style better that way, I think.


RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 06-19-2012

@Mighty and Cshad: I'll see what I can do about the range. I probably can't increase it that much, but we'll see.
In the mean time:
[Image: OOpow.gif]
Duck Punch


RE: THE FIGHTERS RESOURCE - Official Thread - Candel - 06-19-2012

@Baegal

For a suggestion about your character, if you need an idea for a ranged attack, maybe he can throw pies around somewhat like this?
http://i.imgur.com/eowGR.png

oh and bow down to my lazyness and superior Paint skills :p