The VG Resource
tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/thread-19628.html)



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - TomGuycott - 03-12-2012

Conceptually I do like that though, Chaoxys. Kinda reminds me of certain One-Hit Kills from Guilty Gear where instead of getting an explosive effect on screen you just get a still-frame or bigger illustration with some effects added. I think if the engine would allow it that would be cool to use.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 03-12-2012

blu, it's nearly 3 o'clock in the morning. why on earth are you making sprites?

[Image: vvnqp.gif][Image: 5bpIf.gif]

because i've lost control of my life.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vic - 03-12-2012

*insert angelica laughing here*

Am I seeing this right, do both of those animations use the same frames just in a different order?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Lemonray - 03-12-2012

[Image: WpThJ.png]
[Image: Q3f1r.png]

Hm, I'm liking the new eyes.

I guess I'll start making animations now.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vic - 03-12-2012

[Image: v3KRg.png]

Changed the pose to look more serious
Changed his design ever so slightly because I felt like it (and because I dont want to animate the bandanna later on Shocked)
Aaand some minor palette adjustments (different dark purple and green pants instead of blue ones because the green contrasts better with purple)

Now to think of a decent moveset Blank|



RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chaoxys - 03-12-2012

(03-12-2012, 12:28 AM)TomGuycott Wrote: Conceptually I do like that though, Chaoxys. Kinda reminds me of certain One-Hit Kills from Guilty Gear where instead of getting an explosive effect on screen you just get a still-frame or bigger illustration with some effects added. I think if the engine would allow it that would be cool to use.

Well, as soon as I get an okay from whoever is programming the game, I'll continue with it I guess. In the mean time I guess I'll make the rest of the sheet.


Btw, how do status based attacks work? I was somewhat tempted to make an attack that uses the Hand of Midas (since it's a key item in the game i've been working on for 5+ years and I've shown here many times), to turn the opponent into gold. The actual effect would just temporarily cause them to freeze or something, it wouldn't be too strong. I guess if nothing else I could use that as my spritality.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 03-12-2012

that could work as a spritality or Sub-Zero's ice shot thing (I'd go for the latter, it allows more strategies imo)


the reason I didn't include a lot of status ailments is that because there's a lot of characters, I feared that there would be a lot of those. So I limited them to frozen, brunt, strawberry and as spritality, Midnight Moe.

If everything goes alright, though, we could use those status ailments.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chaoxys - 03-12-2012

So wait, should I have it as a normal attack or as my Spritality? Sorry, I got a bit mixed up while reading your post.

Also, I'm guessing that means the rocket spritality won't work?


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - [robo9] - 03-12-2012

Depends on what you mean by "it would need some effects"


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Chaoxys - 03-12-2012

Lets see...
-transparent to fade out for the character arts.
-lighting for the firework (this can probably be cheated around somehow)

And... idk for the firework itself, I guess it wouldn't be an effect, but the way it would appear. I don't know how to actually make that look convincing.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 03-12-2012

(03-12-2012, 04:52 AM)Vic Wrote: *insert angelica laughing here*

Am I seeing this right, do both of those animations use the same frames just in a different order?

almost. they have different contact frames. otherwise, those animations use the same frames just in a different order.


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Lemonray - 03-12-2012

[Image: 8HyPe.gif]

Idle. I guess it's pretty decent considering that I'm terrible at animating things Sick


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vic - 03-12-2012

It's my dad's birthday today so I'm working kinda slow on this Blank
Gors, is it ok if I just use the Midnight Moe you did?
Because I have no idea what I could do for that Shocked


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Shade - 03-12-2012

(03-12-2012, 12:41 PM)Rλy Wrote: [Image: 8HyPe.gif]

Idle. I guess it's pretty decent considering that I'm terrible at animating things Sick

I think there needs to be a "little" movement in the right arm(Our left)


RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 03-12-2012

i'm cookin up an assist!!

[Image: 5TBIS.png]

he shows up, picks from one of the three non-top-hat hats (at random) and something happens depending on the hat he gets.

choices are billycock, nurse cap, and hard hat, and i'm looking for crits on those specific hats. (especially the nurse hat)