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DJ Coco's submissions - Printable Version

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DJ Coco's submissions - DJane Coco - 12-29-2011

[Image: supermariobros3effectsi.png]

My first time Cute Ripped from Super Mario Bros. 3. Is it too small? Sad


RE: DJ Coco's submissions - Garamonde - 12-29-2011

Nah, it looks cool to me! Glad to see you ripping with us! Smile


RE: DJ Coco's submissions - Dazz - 12-30-2011

(NES version, right? Just want to make sure)

Nice one - it should be up now! Smile


RE: DJ Coco's submissions - DJane Coco - 12-30-2011

(12-30-2011, 06:37 AM)Dazz Wrote: (NES version, right? Just want to make sure)

Nice one - it should be up now! Smile

No, those are from the All-stars version.


RE: DJ Coco's submissions - DJane Coco - 12-30-2011

Sorry for double post, but

[Image: supermarioworldmapsprit.png]

Haven't seen those around so I decided to rip them. Includes Mario, Mario on normal Yoshi and the map border. Cute


RE: DJ Coco's submissions - Davy Jones - 12-30-2011

How about the palette swap for Luigi?


RE: DJ Coco's submissions - DJane Coco - 12-30-2011

(12-30-2011, 06:41 PM)Davy Jones Wrote: How about the palette swap for Luigi?

I would have done all the recolors, if I had the colors, but I can't figure out how to play as Luigi in my Rom...


RE: DJ Coco's submissions - Davy Jones - 12-30-2011

Did you try the 2-player mode?

Edit: Oh, and the "Mario/Luigi starts" at the beginning of each level would be nice.


RE: DJ Coco's submissions - DJane Coco - 12-30-2011

(12-30-2011, 07:19 PM)Davy Jones Wrote: Did you try the 2-player mode?

Edit: Oh, and the "Mario/Luigi starts" at the beginning of each level would be nice.

Stupid me... I'll try that. And I'll get you the start sequences straight away!

EDIT: Done. I sure wonder why they put a black outline around sprites on a black background.


RE: DJ Coco's submissions - HandToeKnee - 12-30-2011

Nice rips. And don't worry about double posting in your thread, it's allowed Wink


RE: DJ Coco's submissions - Davy Jones - 12-31-2011

Quote:EDIT: Done. I sure wonder why they put a black outline around sprites on a black background.
If you're unsure about outlines, you can import your quicksaves into vSNES 2.91 to separate the black background from such sprites. It handles also screentone/ripple effects and can delete single sprite pieces.





RE: DJ Coco's submissions - Miles07 - 01-02-2012

(12-30-2011, 07:36 PM)DJ Coco Wrote: I sure wonder why they put a black outline around sprites on a black background.

I think they do the same thing for NES sprites, too... For some of those games, at least.


RE: DJ Coco's submissions - DJane Coco - 01-03-2012

[Image: sonicadvancegoalpostico.png]
Had to rip this for my fangame Sonic Z. Totally forgot to put this here.


RE: DJ Coco's submissions - Ton - 01-03-2012

On the SMW map sheet, isn't there a halo sprite used when you get a game over?


RE: DJ Coco's submissions - DJane Coco - 01-03-2012

(01-03-2012, 02:18 PM)Tonberry2k Wrote: On the SMW map sheet, isn't there a halo sprite used when you get a game over?

I'll get it straight away!

EDIT: Done.