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Comparing the Good, the Bad and the Ugly - Printable Version

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RE: Comparing the Good, the Bad and the Ugly - Garamonde - 12-11-2011

I'll see if I can get around to posting a few old things of mine sometime, but most of my old sprites and digital drawings are long gone.


RE: Comparing the Good, the Bad and the Ugly - thernz - 12-11-2011

[Image: oh_boy_by_thernz-d4h4gzq.png]


RE: Comparing the Good, the Bad and the Ugly - Gors - 12-12-2011

(12-11-2011, 09:02 PM)thernz Wrote: [Image: oh_boy_by_thernz-d4h4gzq.png]

[Image: (evolu%C3%A7%C3%A3o).jpg]


RE: Comparing the Good, the Bad and the Ugly - tsr moderation staff - 12-12-2011

fuck you thernz you were never bad at this >:[


RE: Comparing the Good, the Bad and the Ugly - Cobalt Blue - 12-13-2011

i'd say the 9th version was a step backwards~


RE: Comparing the Good, the Bad and the Ugly - NO Body - 12-23-2011

I got to much sprites but here's a few of my old & recent.
[Image: quickpngx.png]
2002, you can clearly see whats edits & whats custom here.
2004-2005 wow my first customs stinks..
2006-2008 did allot of vehicles for some reason, also period of MFGG battle sprites.
and lastly my more recent work, i realy gotta finish that link sheet.


RE: Comparing the Good, the Bad and the Ugly - Garamonde - 12-23-2011

That Smithy sheet is one of your best. It's just plain awesome.


RE: Comparing the Good, the Bad and the Ugly - Gors - 12-24-2011

lol @ 2004-2005 Mario & Luigi


RE: Comparing the Good, the Bad and the Ugly - Keychain - 12-26-2011

i love how a bunch of you were still amazing back in 2005


RE: Comparing the Good, the Bad and the Ugly - Gors - 12-29-2011

all my shit from 2010

[Image: tessie.png]
[Image: pokemonfireredversion.png]
[Image: pokgilbert.png]
[Image: dick.png]
[Image: compositionj.png]
[Image: landscapet.png]
[Image: 86618670.gif]
[Image: bike.gif]
[Image: mariot.png]
[Image: bullethead.png]
[Image: bullethead.png]
[Image: spriteq.png]
[Image: propixel.png]


RE: Comparing the Good, the Bad and the Ugly - Garamonde - 12-29-2011

Yay Dastardly! Big Grin


RE: Comparing the Good, the Bad and the Ugly - Tellis - 12-29-2011

The banana-finger thing makes me uncomfortable. Like, subconsciously thinking of what it would feel like... and also the insatiable urge to eat my own finger.


RE: Comparing the Good, the Bad and the Ugly - Zadaben - 12-30-2011

[Image: adjdhz.png]
This is all I have left from my old computer/after I got this one.


RE: Comparing the Good, the Bad and the Ugly - Strasteo - 12-31-2011

Dug up some old stuff for your viewing pleasure. Or pain. The dates I've added are to the best of my estimation/memory.

[Image: l4Kad.png]

2007-2008

-First sprite is the main character for a game idea I had a while back called Tower Shadow. I still want to make it because the game idea itself is solid, though the graphics I made for it back then are... lacking.
-Second sprite is another main character for a game called Morning Never Comes. I used a lot of black outlines throughout 2007 and even a bit of 2010. The outlines were messy a lot of the time too.
-Rockets were for an old game concept called Rocket Town. Never got anywhere.

2009-2010

-Main heroine for a game called Fragment of Heaven and other NPCs/enemies Still a game I want to work on, though it's going to need heavy revision in the graphics department and fleshing out of the game design.
-First game 'screenshot' is a zombie game mock-up. I started to branch out and use more vibrant colors here though lineart is still messy. Character design was better handled though.
-Second screenshot is a Tower Shadow redesign I did. Certainly a better main sprite, but tiles blend in together and shading is terrible, though I did try hard to give contrast between the foreground and background.
-Third one was a game called Citrus. Suffers from a lot of the stuff I mentioned above.

2010-2011

-Sprite for a game I came up with called Carla. May go somewhere but it's on hold. There's better color usage and outlining with cleaner pixel placement.
-Bunny was the companion to the main character in that Rocket Town idea. His name is Tempo.
-The adventuress from my topic a bit back. I still like her, may revisit.
-The little yellow creature is for an upcoming game of mine. Not going to say much more than that. Again, better pixel control, cleaner shading...
-A game I was working on was called Hourly's curse, set in an Aztec-like temple. Was pretty neat stuff, but don't know if me and my partner will get back to it some day.
-My ref. For a quick doodle, I'm proud of it.
-Props from my old topic again. These are being used in the game I'm working on currently. I'd show more sprites, but we're being pretty hush-hush about it and I don't want to give away too much.
-Morning Never Comes reworked. I like the simpler shading and cuter style, though the black outlines are back again, which I'd probably revise if I were to go back to it.

And that's it. It's neat to go back and see what you've done and how you've improved, because I've noticed that every little thing you do all adds up eventually.


RE: Comparing the Good, the Bad and the Ugly - north10 - 01-08-2012

(12-11-2011, 06:13 PM)Gnostic WetFart Wrote: earliest recorded evidence of artistic aspiration: The Genesis Device Part I: The Calm Before The Storm~ 2002-2003



art begins to emerge at a more prominent rate: The Genesis Device part II: The Cambrian Explosion ~ 2004-2005



in search of identity - trying to move beyond to identify something individual: The Genesis Device part III: The Computer Quests For a Soul ~ 2005-2006



the direction of the road changes once more, and humanity becomes a subject matter: In Requiem: The Deconstruction of Gizmonicgamer ~ 2007




the slow path of definition begins, and the road widens: The Second Generation of Man: The Osmosis of Gizmonicgamer ~ 2008



The Second Generation of Man Part II: In Preparation of the Modern Age ~ 2009



The Second Generation of Man Part III: In Preparation of the Modern Age Part II: Prepare Harder ~ 2010





The Second Generation of Man Part IV: Coalescence Into the Present, the Final Chapter Awaits ~ 2011


i just spent an hour working on this post and sifting through old pictures and forum posts to try and date thnigs, why the hell would i do this

your skill's improving that i almost cried, but i think it's getting too real.