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Skyward Sword Resource - Printable Version

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RE: Skyward Sword Resource - Roxas358 - 04-05-2012

@SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.


@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. Smile If you don't get a brres the first time, then try it on the extracted file.


RE: Skyward Sword Resource - SkyrimLink - 04-05-2012

(04-05-2012, 12:41 PM)Roxas358 Wrote: @SkyrimLink
The UV's get messed up because Brres Viewer must read the textures in a different way from most programs. If you look at this image of Groose, you can see his UV's are overlapping the boarders. This is giving him the weird textures.


@SkyrimLink @Naruto200Man
U8Tools can extract .arc.LZ to .brres. Smile If you don't get a brres the first time, then try it on the extracted file.

How do I fix this? I am trying to compile all 2 Clawshot models into 1 so that I can animate it, but the handels UV mapping is overlapping the borders.... How did you fix groose?




RE: Skyward Sword Resource - Roxas358 - 04-05-2012

There are at least two ways.

1. You can scale the borders of the image and add mirror images of the texture.

2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.

Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.



RE: Skyward Sword Resource - SkyrimLink - 04-05-2012

(04-05-2012, 01:15 PM)Roxas358 Wrote: There are at least two ways.

1. You can scale the borders of the image and add mirror images of the texture.

2. You can try to flip the parts of the UV's that overlap the boarder and place them over the correct texture section.

Or you can leave them as they are and the user can use settings in there program to fix the texture issue (if the program has the settings). With Blender, I can check two boxes and it fixes the render.

I need to figure out how to mirror the image mapping in 3ds Max..


RE: Skyward Sword Resource - Roxas358 - 04-05-2012

I don't know how to help you there. Sad


RE: Skyward Sword Resource - SkyrimLink - 04-05-2012

(04-05-2012, 01:21 PM)Roxas358 Wrote: I don't know how to help you there. Sad
That sucks, I really want to rig Groose for 3ds Max, but the textures are messed up...
CryCryCryCryCry


RE: Skyward Sword Resource - alexmach1 - 04-05-2012

(04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]


RE: Skyward Sword Resource - SkyrimLink - 04-05-2012

(04-05-2012, 02:43 PM)alexmach1 Wrote:
(04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]

Now just what would I have to do to get these options?


RE: Skyward Sword Resource - TGE - 04-05-2012

Apply diffuse map Smile
Or atleast in the texture tab
(04-05-2012, 02:47 PM)SkyrimLink Wrote:
(04-05-2012, 02:43 PM)alexmach1 Wrote:
(04-05-2012, 01:19 PM)SkyrimLink Wrote: I need to figure out how to mirror the image mapping in 3ds Max..

[Image: pHYZU.png]

Now just what would I have to do to get these options?




RE: Skyward Sword Resource - Link101 - 04-13-2012

I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!


RE: Skyward Sword Resource - Roxas358 - 04-13-2012

(04-13-2012, 07:34 AM)Link101 Wrote: I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!

His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there. Rolleyes

___________________________________________________________
New update

I just added Ghirahim from the first battle. He comes with his Knife and swords. Tongue



RE: Skyward Sword Resource - Link101 - 04-13-2012

(04-13-2012, 12:22 PM)Roxas358 Wrote:
(04-13-2012, 07:34 AM)Link101 Wrote: I need the animations for Groose, and I can't seem to find his .brres file again. Could somebody please give me the .brres file? Thanks!

His brres file ("Rival") is in the *ObjectPack* but his animations don't seem to be there. Rolleyes

___________________________________________________________
New update

I just added Ghirahim from the first battle. He comes with his Knife and swords. Tongue

How do I open the stage folders? I can't seem to get them to open.




RE: Skyward Sword Resource - Roxas358 - 04-13-2012

(04-13-2012, 12:47 PM)Link101 Wrote: How do I open the stage folders? I can't seem to get them to open.

Use "PuyoTools" to decompress the files. The link is in my tutorial on the first page. Smile


RE: Skyward Sword Resource - SkyrimLink - 04-13-2012

Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.


RE: Skyward Sword Resource - Roxas358 - 04-13-2012

(04-13-2012, 05:49 PM)SkyrimLink Wrote: Would I be able to contribute to this too? I have ripped quite alot from Skyward Sword, the first boss battle room, the first spring, the Guardians, the triforce, and quite alot of other things.

Go right ahead. Smile