Skyward Sword Resource - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: Skyward Sword Resource (/thread-18852.html) |
RE: Skyward Sword Resource - TGE - 03-14-2012 Could you upload a pack with npc models? Btw i found the textures for Skyloft I'll upload them in a moment. EDIT: Here it is Skyloft textures RE: Skyward Sword Resource - Roxas358 - 03-14-2012 (03-14-2012, 02:50 PM)thegameexplorer Wrote: Could you upload a pack with npc models? I would have to search through 102 folders (not including files) to find all of the NPC's. Sorry, but I can't help you there. RE: Skyward Sword Resource - Roxas358 - 03-25-2012 OK, Links swords are finally uploaded. And here's the brres version. http://www.mediafire.com/download.php?sj12ii13kqgvb60 RE: Skyward Sword Resource - Naruto200Man - 04-02-2012 Can you get me a couple of things? Final Form Girahim Both types of swords that he has during that fight =3 pretty pwease X3 RE: Skyward Sword Resource - TGE - 04-02-2012 Anyway, the series are are called "The Legend of Zelda" but you forgot "The" RE: Skyward Sword Resource - Roxas358 - 04-02-2012 OK, Game icon changed and *Ghirahim (Final)* uploaded. Ghirahim (Final) Brres RE: Skyward Sword Resource - TGE - 04-02-2012 Did you place a plane infront of him and applied a texture map? (04-02-2012, 05:45 PM)Roxas358 Wrote: OK, Game icon changed and *Ghirahim (Final)* uploaded. RE: Skyward Sword Resource - Roxas358 - 04-02-2012 No, nothing was added or removed. RE: Skyward Sword Resource - TGE - 04-02-2012 So, Isn't that a reflection map? Is it part of the main texture? (04-02-2012, 05:56 PM)Roxas358 Wrote: No, nothing was added or removed. RE: Skyward Sword Resource - Roxas358 - 04-02-2012 Blender has specular settings, no textures needed. RE: Skyward Sword Resource - SkyrimLink - 04-03-2012 Umm, Roxas, Link is having alpha problems; It seems when I ripped him (I didn't use yours) in 3ds Max and Noesis he seemed fine, but when I imported him into Metasequoia, His eyes whent wacko and then formed a transparent ring around both of his eyes. Could you help? I have been trying to fix this for a few months, back when you first made the thread and uploaded Link. I tried yours too, still no results. RE: Skyward Sword Resource - Roxas358 - 04-03-2012 I've never even heard of Metasequoia before. Can I see a picture of the problem? RE: Skyward Sword Resource - SkyrimLink - 04-03-2012 Link alpha channel FAIL Its not in metaseq though, you can get it here RE: Skyward Sword Resource - Link101 - 04-03-2012 Hmm... I use Metasequoia but I didn't have any texture problems when I opened Link. Have you tried editing the textures in the UV? If you try that, you should be able to fix it. Get into the UV by unchecking "basic mode" and clicking UV. RE: Skyward Sword Resource - SkyrimLink - 04-03-2012 (04-03-2012, 04:24 PM)Link101 Wrote: Hmm... I use Metasequoia but I didn't have any texture problems when I opened Link. Have you tried editing the textures in the UV? If you try that, you should be able to fix it. Ah, I will try that. Maybe it will work, I do not know... EDIT: Still no luck. |