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Metal Gear Solid Integral Model\s - Printable Version

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Metal Gear Solid Integral Model\s - Friedslick6 - 11-08-2011

Here are two character models from Metal Gear Solid Integral.
The larger preview images links to the model downloads.

Revolver Ocelot:
[Image: previewlg.png][Image: thumbnail.png]
Original model by Konami.
Model ported by Friedslick6.
In order to render correctly, "Mono Channel Output" must be set to "Alpha" for the "Opacity" maps of the following materials:
Inner_Collar
Outer_Collar
Skirt_Split
And the following materials must have the "2-sided" property selected from their "Shader Basic Parameters":
Skirt_Inner_Left
Skirt_Inner_Right
Skirt_Lower_Sides
Skirt_Middle_Sides
Skirt_Split
Skirt_Top
Skirt_Upper_Sides
Also included within the "*/Alternate" directory of this archive are textures related to the model.

Solid Snake:
[Image: previewyo.png][Image: thumbnailc.png]
Original model by Konami.
Model ported by Friedslick6.
Also included within the "*/Alternate" directory of this archive are textures related to the model.


RE: Metal Gear Solid Integral Model\s - valforwing - 11-08-2011

never heard of this game
i supose it is a PC remake of Metal Gear Solid?
so it's simular to Twin Snakes?


RE: Metal Gear Solid Integral Model\s - Deathbringer - 11-08-2011

It's like the Substance/Subsistence version of Metal Gear Solid (basically it's a PC port of Metal Gear Solid + VR Missions).

I should note that if he does more, or even all, of the models present, than besides Solid Snake, the hostages, Foxhounders, and the Genome Soldiers, there should be a couple more unique to the VR Missions: Naomi, Mei Ling, I think Ninja Mode had some new ones, and maybe Mystery Mode. And possibly the Giant Genome Soldier but that may not have any additional parts. Oh, yeah, also Liquid Snake in the Sneaking Suit (which is literally Solid Snake with a blonde wig).


RE: Metal Gear Solid Integral Model\s - Dazz - 11-09-2011

Holy shit, do want more!! Heart
Now getting MGS HD Collection. This is awesome Smile


RE: Metal Gear Solid Integral Model\s - Davy Jones - 11-09-2011

Quote:In order to render correctly, "Mono Channel Output" must be set to "Alpha" for the "Opacity" maps of the following materials:
Inner_Collar
Outer_Collar
Skirt_Split
And the following materials must have the "2-sided" property selected from their "Shader Basic Parameters":
Skirt_Lower_Section
Skirt_Split
Skirt_Upper_Section
Also included within the "*/Alternate" directory of this archive are textures related to the model.
I would include this in a readme (if you haven't already done it).


RE: Metal Gear Solid Integral Model\s - Friedslick6 - 11-09-2011

(11-09-2011, 05:03 AM)Davy Jones Wrote: I would include this in a readme (if you haven't already done it).
Already done so, but thanks anyway.


RE: Metal Gear Solid Integral Model\s - Friedslick6 - 11-12-2011

I have updated the model upload of Revolver Ocelot to include corrected information in the text file.
Download.