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SOL: THE GAME - Printable Version +- The VG Resource (http://www.vg-resource.com) +-- Forum: Creative Zone (/forumdisplay.php?fid=86) +--- Forum: Games Development (/forumdisplay.php?fid=22) +--- Thread: SOL: THE GAME (/showthread.php?tid=15924) |
RE: [IDEA] [GAME] SOL: THE GAME - [robo9•2] - 12-01-2010 11:31 PM Loving the style, hopefully this gets coded and becomes playable. RE: [IDEA] [GAME] SOL: THE GAME - Kosheh - 12-01-2010 11:42 PM is it bad that i can't tell who anybody is there i don't know i think devicho and i look the same when 8-bitted my ref in both choices of attire wears green, it's almost natural RE: [IDEA] [GAME] SOL: THE GAME - Dream Fortress - 12-02-2010 12:54 AM ![]() Thought I'd give it a try with my new ref character
RE: [IDEA] [GAME] SOL: THE GAME - Gorsalami - 12-02-2010 01:18 AM (12-01-2010 11:42 PM)Kosheh Wrote: is it bad that i can't tell who anybody is there no RE: [IDEA] [GAME] SOL: THE GAME - Nindo - 12-02-2010 01:32 AM Is it bad that I can tell who everybody is there RE: [IDEA] [GAME] SOL: THE GAME - Gorsalami - 12-02-2010 02:26 AM animatin' ![]() walking, jumping, crouching ![]() attack, attack combo, crouch attack, jump attack ![]() jumping charge attack ![]() charge attack ![]() wall climbing ![]() creating paint blocks As you can see, I gave Sol wall-climbing and platform creating abilities. Seeing that this game is meant to have random generated levels, this may make the gameplay interesting. sheet update ![]() I am also planning to make a paint blob shooting attack and implement the possibility to choose between numbers/icons/bars for HP and Paint RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-02-2010 02:39 AM Welp, time to start a totally new design document. btw, how exactly are the different attacks supposed to work? We're working with only directional input and 2-4 buttons (one of which will have to be used to pause the game). I can see A being jump and B being attack; holding B and releasing would be charge attack (speaking of which, should it allow you to move while charging?), but how does one create the blocks? RE: [IDEA] [GAME] SOL: THE GAME - Gorsalami - 12-02-2010 02:58 AM You could map those attacks like this: A=jump B=attack Hold B=charge Hold B and release=charge attack (side to move) Hold B and press A=jumping charge attack Hold B and press forward=paint shoot Up and B=create blocks press forward against a wall=wall-climb RE: [IDEA] [GAME] SOL: THE GAME - tsr moderation staff - 12-02-2010 04:55 AM ffffffffffff blue shark you are my hero gorsal RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-02-2010 06:20 AM I want in too :C ![]() I need to update my ref sometime eventually maybe with MECHANICAL ARMS RE: [IDEA] [GAME] SOL: THE GAME - Gorsalami - 12-02-2010 03:14 PM two more animations ![]() hurt ![]() death RE: [IDEA] [GAME] SOL: THE GAME - Gorsalami - 12-02-2010 09:20 PM now with actual pixel art
RE: [IDEA] [GAME] SOL: THE GAME - Lexou Duck - 12-02-2010 09:51 PM I love the portraits and the 100-800 numbers. <3 RE: [IDEA] [GAME] SOL: THE GAME - Kitsu - 12-02-2010 10:03 PM Uh, what are the portraits for? I mean, other than for SECRET UNLOCKABLES? also, VShark looks much better now. RE: [IDEA] [GAME] SOL: THE GAME - Rosencrantz - 12-03-2010 01:45 AM Tyvon looks a little Gideon Graves right there |