The VG Resource
Bangalter - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Bangalter (/thread-12551.html)



Bangalter - Marth - 04-20-2010

[Image: bangalter.png]
No idea how to shade the mouth area and its making me crazy. Anyone mind telling me how to do this? I wanna finsh this but my pixel ADHD has me wanting ot start a new pixel everytime I open this up, and more than 2 sittings is way to long for this.


RE: Bangalter - Gors - 04-21-2010

you made it look rather flat

since the helmet is a smooth surface and it's rather spherical, you could shade it like this

[Image: SimpleSphere.PNG]


RE: Bangalter - Cobalt Blue - 04-21-2010

also since his helmet is made of a chromed surface, its shadows should use a drastic amount of contast between them
[Image: material.gif]


RE: Bangalter - Marth - 04-21-2010

Thanks the the tips and visiuals guys, I really appreciate it. I'll get back on this with a more chrome like shading as soon as I can, school work is pretty heavy at the moment though.