The VG Resource
Pokemon G/S/C Devamp Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html)
+------ Thread: Pokemon G/S/C Devamp Project (/thread-11696.html)



Pokemon G/S/C Devamp Project - Devicho - 02-28-2010

Hey guys, since there are at least a handful of people that seem willing to help, welcome to the G/S/C Devamp Project! :>
What we'll be doing in this topic making sprites of each third, fourth and fifth generation Pokémon in the style used in Gold, Silver and Crystal. Only one frame is necessary, but if you want to make an animation for the Pokémon à la Crystal, go right ahead! Making shiny versions of the Pokémon would also be nice, seeing as they're a simple palette swap and thus shouldn't be difficult.

Sprites should be no larger than 56x56. (That was the max, correct?)
Here, under the Pokemon section, are sprites ripped from the game, to give you a feel for how the end result should look. Colors from the sprite can also be taken from these sprites until I can compile an official palette. (Or until someone else is nice enough to do so.)

A list of Pokemon to choose from is below. I think that for now anyone should be able to claim up to three Pokemon to work on at a time. Once a sprite is complete and looks good by the community's standards, it will be linked here on this list.

Please check which Pokémon are available before getting to work. Sure, you can work on a Pokémon that's already been done, but the point of the thread is to get all the Pokémon done. Therefore, the Pokémon that haven't been done yet have priority over those that have.

Please inform others before you start a devamp. This will avoid confusion and quarrelling. I will update the original post with a "[RESERVED]" tag and your name.

Please make a note of which Pokémon you've devamped when you post. Unfortunately, my Pokémon knowledge is rather limited; I'm working on knowing more Pokémon, but please, in the meantime, make my life easier and tag your work with the name of the sprite and its generation. It'll help me remember them when I update the original post.


Note that Pokemon with multiple forms are only displayed once on the list. Perhaps when someone gets around to spriting those Pokemon, they could do each form on one sheet. That way we shorten the list a bit without cutting anything that's needed.


You can use the following spritesheets as examples of artwork to sprite renditions, ie what colours/details stay in the sprite, the colour palettes, etc.




I'm gonna cut it here and if a mod or admin that's interested in the project wants to edit this post and add in some rules, by all means go ahead! (After all I'm not experienced with running projects.)


RE: Pokemon G/S/C Devamp Project - Ton - 02-28-2010

I'd post a palette and an example of the style.


RE: Pokemon G/S/C Devamp Project - [robo9] - 02-28-2010

I call Nuzleaf, if that's okay


RE: Pokemon G/S/C Devamp Project - Devicho - 03-01-2010

Added a link to the ripped sprites on the site for the style, palette and all that, and I added you to the list, Robo. :>


RE: Pokemon G/S/C Devamp Project - Koopaul - 03-01-2010

D'aw I was hoping for the RB style because it calls for you to warp the looks of the Pokemon. Seriously look at them! They're crazy!


RE: Pokemon G/S/C Devamp Project - Devicho - 03-01-2010

I wouldn't mind that, but considering that would add a whole other generation to the workpile I don't know how many people would be willing to go with it.


RE: Pokemon G/S/C Devamp Project - Koopaul - 03-01-2010

Hm true. However with these ones you have to be more accurate so it might be difficult.


RE: Pokemon G/S/C Devamp Project - Vipershark - 03-01-2010

The maximum sprite size for gen 1-3 is 64x64.


RE: Pokemon G/S/C Devamp Project - [robo9] - 03-01-2010

And a 2 colour plus black and white retlstriction if I'm not mistaken


RE: Pokemon G/S/C Devamp Project - Neslug - 03-01-2010

(03-01-2010, 01:09 AM)Vipershark Wrote: The maximum sprite size for gen 1-3 is 64x64.

Actually it's 56x56 for the first two gens, 64x64 for 3rd gen and 80x80 for 4th gen.

That said, I'll make some more GSC sprites soon. Probably either later today or tomorrow. Nice to see this made into a project actually. (All my current creations can be found on the Sprite Discussion board)


RE: Pokemon G/S/C Devamp Project - Wes - 03-01-2010

Made these a while ago.

[Image: eeveesg.png]

the red box is the maximum size limit, so feel free to copy that and use it as reference.


RE: Pokemon G/S/C Devamp Project - Neslug - 03-01-2010

I think I should also remind everyone, the white in the sprites is not pure white. How I do it is finish the sprite and leave the white spots uncoloured, then paste the sprite into the red box (which you'll colour with the GSC white beforehand).


RE: Pokemon G/S/C Devamp Project - Wes - 03-01-2010

Actually, I was using Crystal sprites as reference (the ones linked to in the first post), and those had pure white in them. They also had pure black. But we could change it once we get an official pallette.


RE: Pokemon G/S/C Devamp Project - Baegal - 03-01-2010

I call drifloon~

might get a chance to work on him later tonight


RE: Pokemon G/S/C Devamp Project - Chaoxys - 03-01-2010

Is it alright if I make Zoroark or are we keeping it to only 3 & 4? If not then I'd like to take a crack at him and maybe his prevo.

If we aren't counting him, then I'll try... Ralts I guess.


ALso, what was the color limit for a sprite?