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Front Line Strike - Printable Version +- The VG Resource (http://www.vg-resource.com) +-- Forum: Creative Zone (/forumdisplay.php?fid=86) +--- Forum: Games Development (/forumdisplay.php?fid=22) +--- Thread: Front Line Strike (/showthread.php?tid=11087) |
Front Line Strike - Saltonara - 01-27-2010 01:07 PM Let's try this again. This is my graduation project (due next year actually, but hey, an earlier start is better. Plus, I should have the game perfected by then). The online multiplayer (will be programmed last) is the actual graduation project part. This is a platformer-view RTS. Planning list: -Campaign mode (working on) -Free play mode (Pretty much done) -Online mode (for my graduation project) (will different types of battle modes but I'll program the battle mode first) -Achievements (done pretty much) -Perks (mostly done) (perks can't be used in Campaign) ![]() ![]() ![]() ![]() Demo: Recalled. Game disrupting Medic/Mechanic glitch still present. RE: Front Line Strike - Kat - 01-27-2010 06:57 PM This seems rather interesting so far, I'll wait to play it until after you release the new demo. RE: Front Line Strike - Saltonara - 01-29-2010 12:51 AM :siren: Recalled. Game disrupting Medic/Mechanic glitch still present. :siren: Build 3 is out! Build 3 includes the following: -Medic and Mechanic glitches fixed -Perks (Computers choose perks if you have perks enabled in a battle) -Another map (I'll make a map maker sometime) -For this demo only, I'm making all perk slots available (since CPU's have all perks and slots), and the 3 perks that allow you to summon the commanders start out unlocked too. The rest is up to you. To find out what you need to do to unlock a certain perk, right click on a perk. |