Front Line Strike - Printable Version
+- The VG Resource (http://www.vg-resource.com)
+-- Forum: Creative Zone (/forumdisplay.php?fid=86)
+--- Forum: Games Development (/forumdisplay.php?fid=22)
+--- Thread: Front Line Strike (/showthread.php?tid=11087)
Front Line Strike - Saltonara - 01-27-2010 01:07 PM
Let's try this again.
This is my graduation project (due next year actually, but hey, an earlier start is better. Plus, I should have the game perfected by then). The online multiplayer (will be programmed last) is the actual graduation project part.
This is a platformer-view RTS.
-Campaign mode (working on)
-Free play mode (Pretty much done)
-Online mode (for my graduation project) (will different types of battle modes but I'll program the battle mode first)
-Achievements (done pretty much)
-Perks (mostly done) (perks can't be used in Campaign)
Demo: Recalled. Game disrupting Medic/Mechanic glitch still present.
RE: Front Line Strike - Kat - 01-27-2010 06:57 PM
This seems rather interesting so far, I'll wait to play it until after you release the new demo.
RE: Front Line Strike - Saltonara - 01-29-2010 12:51 AM
:siren: Recalled. Game disrupting Medic/Mechanic glitch still present. :siren:
Build 3 is out! Build 3 includes the following:
-Medic and Mechanic glitches fixed
-Perks (Computers choose perks if you have perks enabled in a battle)
-Another map (I'll make a map maker sometime)
-For this demo only, I'm making all perk slots available (since CPU's have all perks and slots), and the 3 perks that allow you to summon the commanders start out unlocked too. The rest is up to you. To find out what you need to do to unlock a certain perk, right click on a perk.