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Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Printable Version

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+----- Thread: Rabid's Ramshackle of Random Renderings [DIGITAL ART] (/thread-14398.html)

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RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 05-28-2011

hi this is terrible
bye

[Image: qlQYu.png]

video later


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 05-29-2011

while i was waiting for the video of the painting process of the face to finish rendering,
and then FAIL to upload on youtube several times

i went ahead and finished it:

[Image: o0tTK.png]

rigged+skinned, too
my first game-ready character, albeit imperfect


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Gors - 05-29-2011

make his nose to stick out, same with mouth. It looks so wrong with a flat profile like that :c

also longy longy arms


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Helmo - 05-29-2011

even by gorsal standards




RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 05-30-2011

yeah i made the long longy arms

thanks for pointing out the nose


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 05-31-2011

fixed the nose, but as that's really minor, i didn't screengrab.
hope that's okay.

instead, here's a new character (because i'm thinking of making props for that megaman/naruto freak) i started:

[Image: QKFSC.png]
Judo Bunny for my gf

i'll also be trying Vertex Painting this time. damn. like everytime i think i'll settle for a workflow, i learn something new about Blender's features.

Vertex Paint is like Projection Painting, except instead of projecting the painted detail onto the 3D object as if it were a flat object, you paint on the vertices of the object. downside: you need lots of polygons initially. upside: it looks like fun and more precise.

addendum: my face painting video won't upload on youtube. idgi. it's under 2 gb and like 4mins long (i sped it up). just keeps on saying unable to upload.


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Gors - 05-31-2011

(05-29-2011, 05:39 PM)Pugnificent Wrote: even by gorsal standards

that wasn't a CC per se, I liked the longy long arms



RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 06-12-2011

oh, just saw that. thanks!

another wip person:
[Image: R9c2l.png]
now with: teeth! hair! ears!
a bit over 1000tris i think

took about 1.5 hours on and off? yeah. i need to work more consistently.
then again, we had guests over.


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Previous - 06-12-2011

The eyes seem to be placed a bit too high. And those are som dumbo ears... Wink


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 06-12-2011

[Image: YsENk.png]
???


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Gors - 06-12-2011

ears usually follow the head's circumference and don't stick out, so unless this guy has big ears, you should make them more slanted and near the skull


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 06-17-2011

thanks, gors, just noticed that the ears do look terrible.
tried fixing them a bit, think this is better.

[Image: vZgHn.png]


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 06-19-2011

[Image: ZyjUc.gif]
a bit slow in browsers


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 06-26-2011

[Image: PYkUF.png]
currently trying to actually work with a coder/project to get info on the industry
awaiting some replies
woops, i think i posted the exact model, except this one is UV mapped now.
but i'm too lazy to change it!
well

i just wanted you to know.
it's UV mapped now


RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 07-01-2011

Texturing a different model

[Image: JCtpe.png]