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N64 - Saffron City - Printable Version

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Pages: 1 2


RE: N64 - Saffron City - Tero - 02-28-2009

Oh hi Mandew.


RE: N64 - Safaron City - Kitsu - 02-28-2009

(02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...


RE: N64 - Saffron City - A.J. Nitro - 02-28-2009

Is that Silph sign a texture from the game?


RE: N64 - Saffron City - Chris2Balls [:B] - 02-28-2009

(02-28-2009, 09:46 PM)Sploder Wrote:
(02-28-2009, 01:48 PM)Mandew Wrote: You mean a bit like this?
[Image: SaffronCityKSSStyle-1.png]

This here is precisely what I meant. Perspective would screw up any sort of scrolling done by the camera in a fangame or video.

Speaking of which, I also think Onett would also cause the same problems.

Anyway, if you guys do want perspective, go ahead and make it that way. People might not care anyway...
Ah, that type of perspective. Okay, that's understandable if there's a moving camera.
->A.J. Nitro: yep, it is.


RE: N64 - Saffron City - Mandew - 03-02-2009

(02-28-2009, 10:02 PM)A.J. Nitro Wrote: Is that Silph sign a texture from the game?

It is; intended to be a place-holder.