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Gaia's Rip Thread - Printable Version

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RE: Gaia's Rip Thread. - Ton - 02-22-2012

The this is a port of the Genesis version and not the SNES one. Interesting.


RE: Gaia's Rip Thread. - Gaia - 02-22-2012

It could be a combination of the two, as there is a green-and-red enemy character who serves the same function as one of the guards. I might have to look further into it. Do you know what to do with the "Whole New World" segment of the game though?

The Agrabah Market baddies have been updated.


RE: Gaia's Rip Thread. - Gaia - 02-22-2012

Aladdin

Agrabah "Badniks"

Both the two are finished (Unless I'm still missing the ending and the "Whole New World" sprites for Aladdin here), but not uploading just yet until they get sorted out.


RE: Gaia's Rip Thread. - Gaia - 02-22-2012

Aladdin here is now neatly organized. Just gotta organize the enemies of the Agrabah Market level and we're all set for "The Desert" stage, I'll add the ending and stuff when I can.


RE: Gaia's Rip Thread. - Gaia - 02-23-2012

[Image: 97kz08.png]

Now that both Aladdin and the Agrabah Market (Stage 1) enemies are complete and properly organized, here are their sheets and icons. Just note I need a good enough background for them and I know Al here is missing quite a few frames, but it'll have to do for now.

[Image: 2ekow2e.png]

[Image: 1z4bjmd.png]


RE: Gaia's Rip Thread. - Garamonde - 02-23-2012

Brilliant!~

Looking forward to seeing more from this game.


RE: Gaia's Rip Thread. - Belial - 02-23-2012

Oh wow, I didn't know they made a GBC port of this game. These are great.


RE: Gaia's Rip Thread. - Gaia - 02-24-2012

You want more from this game? You got it! Just note that most of the "Palace Guards" enemies are reused through the levels as like to their home console kin. I might have to split the stage 1 enemies to accomidate this problem.


RE: Gaia's Rip Thread. - Gaia - 02-24-2012

We got not one, not two, but THREE sheets today. I was planning to put the Peddler amongst the friendly NPCs, but I guess that didin't happen 'cuz I didin't run to Abu, the Genie, and Jasmine yet. Haseem ended up getting his own sheet as well as his sprites was unique in the level, but the boss theme did not play.

The thorns that rise up and down in the second stage is it's own enemy type, which I like to call them the "indestructables" as they do count as an enemy type, but cannot be killed by regular means.

[Image: 317cl11.png] [Image: 4kxaq.png] [Image: 20qxvfq.jpg]

---UPDATES---

[Image: 1z4bjmd.png]


RE: Gaia's Rip Thread. - Garamonde - 02-24-2012

(02-23-2012, 02:20 PM)Belial Wrote: Oh wow, I didn't know they made a GBC port of this game. These are great.

I didn't know either! Tongue

Also what everyone else said. Amazing rips.


RE: Gaia's Rip Thread. - Ton - 02-25-2012

The thief's name is Gazeem, not Haseem. Wink


RE: Gaia's Rip Thread. - Gaia - 02-25-2012

lol, where the hell did I get Haseem from? Hehe.

[Image: 1izzgp.png]


RE: Gaia's Rip Thread. - A.J. Nitro - 02-25-2012

Shouldn't this game be under A instead of D? I know that it has Disney in the name, but when people want to search Aladdin, the first place they'll search is A. The Genesis one is under A after all.


RE: Gaia's Rip Thread. - Garamonde - 02-25-2012

I thought about that but...

Do you really want me to change it? Blank


RE: Gaia's Rip Thread. - Gaia - 02-25-2012

Looks like I'll have to think this over then..