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Slissith's nooby sprites - Printable Version

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Pages: 1 2


RE: Slissith's nooby sprites - Slissith - 05-31-2010

(05-30-2010, 03:27 PM)Neslug Wrote: The legs also look stiff (try bending them a little) and like those are its feet, not shoes (the MLTongueiT sprite isn't a really great example for that though).

Meh...could be better.

[Image: DryBones-4.png]

Any suggestions on how the legs will bend is welcome.


RE: Slissith's nooby sprites - Cobalt Blue - 05-31-2010

(05-31-2010, 12:31 PM)Slissith Wrote: Any suggestions on how the legs will bend is welcome.

yyyyyour own reference?


RE: Slissith's nooby sprites - Slissith - 06-01-2010

Hmm...

[Image: DryBones-5.png]

Certainly better than before, what do you guys think?


RE: Slissith's nooby sprites - GrooveMan.exe - 06-01-2010

Actually, that does look better. You've come quite far.


RE: Slissith's nooby sprites - Neslug - 06-01-2010

Now the head looks a little small compared to the rest of the body. But like Groove put it, it's getting better.


RE: Slissith's nooby sprites - Slissith - 06-08-2010

Sorry for the long inactivity time guys, I was, well, bored...

[Image: DryBones-6.png]

Whiped up a new head that is closer to the official image.

Also, thaks a lot, Groove and Nes!


RE: Slissith's nooby sprites - Tea - 06-08-2010

Bad lineart and terrrible shading. Now he looks like an alligator, and the shading on the lower jaw makes no sense.


RE: Slissith's nooby sprites - Slissith - 06-08-2010

Well, he really does look like a gator...

[Image: DryBones-7.png]

I think it's slightly better now.


RE: Slissith's nooby sprites - Tea - 06-08-2010

He should look like a bony turtle, yours looks like an alligator. The shading should not only under the teeth, add a bit at the bottom.


RE: Slissith's nooby sprites - Gollum - 06-08-2010

The teeth are much to pronounced.
Go back to the old turtle-y head.

Also make carapace more rounded. The plastron looks ok for now, but you may want to fix the gap in the ribs on the stomach area of it.