The VG Resource
8-Bit advice. - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: 8-Bit advice. (/thread-12476.html)

Pages: 1 2


RE: 8-Bit advice. - Cobalt Blue - 04-17-2010

(04-17-2010, 01:35 PM)bones090 Wrote: no, nether did I :/

why, i'd like to know.


RE: 8-Bit advice. - Darking - 04-17-2010

Yeah, I know AA is not obligatory. I just wanted to know how will they look with it.


RE: 8-Bit advice. - Koopaul - 04-17-2010

8-Bit games rarely had AA unless it was a really big sprite. And yeah I don't think the Mega Man technique will work on this. I'll stick to the traditional color limits, next I'll do some Kremlings.