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Gaia's Sprite Thread - Printable Version

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RE: Gaia's Sprite Thread - StarSock64 - 05-27-2012

it's indeed better, but the two lightest skin tones still need more contrast


RE: Gaia's Sprite Thread - Gaia - 05-27-2012

I thought I was done with the thing, guess I'll figure it out later today (1: 33 AM here in Florida).


RE: Gaia's Sprite Thread - Gaia - 05-27-2012

[Image: 34eqn1g.png]

Okay, I'm tossing up between these two color schemes here (two new palletes on the left, the other simply got a brighter pallete to give off contrast on the right).


RE: Gaia's Sprite Thread - Gors - 05-27-2012

maybe a little more contrast, I see almost no difference between this and the old one


RE: Gaia's Sprite Thread - Gaia - 05-27-2012

[Image: 2nqbhie.png]

Added a few more changes to the sprites.


RE: Gaia's Sprite Thread - Gaia - 05-27-2012

[Image: 200wv90.png]

While I shouldn't be using bases, it's nice to have something to do once in awhile, for example improving this robot (left) aesthetically in design first before correcting all the issues, starting with the "rings".

For starters, how do I get the first ring to get more ring-like (right)?

EDIT: Made it more identifiable by placing a red box around it.


RE: Gaia's Sprite Thread - Gaia - 05-27-2012

[Image: 3afpu.png]

Now the robot got a major revamp. Any opinions before I move onto the chest?


RE: Gaia's Sprite Thread - Koopaul - 05-27-2012

Looks kind of like a gray zombie to me. Are you sure it's a robot?

Needs to look more mechanical if that's the case. Because the sprite is small, you'll need to design him in a way where it will be quite noticeable that he's a robot.


RE: Gaia's Sprite Thread - Gaia - 05-28-2012

That I'm working on, just trying to figure out what to do with the upper torso, any ideas?


RE: Gaia's Sprite Thread - Bombshell93 - 05-28-2012

is it a robot or android?
robot, make joints seams and welded forms more apparent.
android (robot designed to look and act human) then go for a pale human with some slightly welded forms.
by welded forms I mean sudden changes in angle, not always necessarily with corners.
[Image: FanFourDoomMaskBig.gif]
the chin and the eyebrows are good examples


RE: Gaia's Sprite Thread - Gors - 05-28-2012

just adding this, you're going backwards by polluting the robot's legs with all that messy pixels. Using smooth shading lowers contrast and sharpness.


RE: Gaia's Sprite Thread - Gaia - 05-28-2012

[Image: 3476ufl.png]

Okay, did some tinkering, this time with the arm and head.


RE: Gaia's Sprite Thread - Koopaul - 05-29-2012

Still a lot of it seems organic. I whipped this up really quick to show you how you can make your robot look more robot-like.

[Image: robotmh.png]

Not very good but it gives you an idea.


RE: Gaia's Sprite Thread - Gaia - 05-29-2012

Oh, okay. Now the next problem is getting it to feel like a standard issue bio-mechanical robot. Remember, this is a workout, not a walkthrough, although help accepted.


RE: Gaia's Sprite Thread - Gaia - 05-30-2012

[Image: k3or46.png]

Looks like he was improved for the better since the first version. I plan on re-doing other characters too, to fit with this fellow's new design.