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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
Oh wow! Now that's dedication!


Unfortunately, there's something not quite right here...

[Image: picture1rkm.png]

Seems that some of the meshes are importing at a scale of about 0.394, while the bones import at 1, which messes things up. Unfortunately, I don't know enough about the DAE schema to point out which lines in the files need to be changed. All I know is that it has something to do with lines like this:

Code:
<bind_shape_matrix>0.393701 0 0 0 0 0 -0.393701 0 0 0.393701 0 0 0 0 0 1</bind_shape_matrix>

I'm hoping you know of an exporting option that will fix this. Also note that it applies to all of the models, not just Popo & Nana.



The other issue is organization. It's rather messy, with six folders all named Images and textures for the objects unevenly distributed. I'm glad you ripped the Effects and Final Smash models, but they are meant to go in go in separate submissions from the fighters, hence the separate lists and categories. The project also calls for an OBJ for every model, for those who can't use DAEs. (Be sure to check the MTL paths!) Similarly, the images need to be in the same directory as model they belong to, to ensure maximum compatibility when importing.




@Perseus: Nice job for the most part! Only small issue is that the Blue Falcon and Hocotate Ship are missing their textures in the Captain Falcon Effects and Olimar Effects submissions. Since they're exact copies of the models used in the Final Smashes for those characters, you can either A) copy their textures from the Final Smash files, or B) leave out those two models, since they'll be in with the Final Smash anyway.

The rest of them are fine!

Also, to challenge myself, I think I'll claim Mr. Game & Watch, his effects, and Final Smash!
Thanked by: Perseus, Garamonde


Messages In This Thread
RE: The Official Super Smash Bros. Brawl Project - by Peardian - 03-20-2012, 06:06 PM

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