Perseus' Mildly Interesting Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: Perseus' Mildly Interesting Models (/thread-19986.html) Pages:
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Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Taking a short break from SSBB to rip for my general model submission thread (And also yay! I found a way to make my icons look nice! ) (Click the icons to download) Thanks for looking, and there'll be plenty more coming soon Thanks to: Roxas358 - supplying me with the KH files Peardian & Roxas358 - helping me get the Star Wars textures sorted out RE: Perseus' Mildly Interesting Models - TGE - 04-06-2012 Very nice models, only thing is that you named your textures for C3PO abit weird. It would have made more sense if the diffuse maps had the C3PO Head/Body instead of the normal maps having them. Normally I name the normal maps example C3PO_Normal. My opinion so you don't have to change it per se RE: Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Anyway I can improve is gladly welcome! It's my first time with those RGBA textures so I'm liable to get confused a bit I've changed the C-3PO texture names to make them less weird RE: Perseus' Mildly Interesting Models - Roxas358 - 04-06-2012 So what did you have to do to get the normal maps to look like that on C3PO? RE: Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Well... RE: Perseus' Mildly Interesting Models - Garamonde - 04-06-2012 HNNNNGH. This is fantastical! Wonderistic! Fabnomenal! RE: Perseus' Mildly Interesting Models - Perseus - 04-07-2012 Characters BTW if anyone wants a specific character ripped from Kingdom Hearts or Star Wars, just ask and I'll see if I can get it for you RE: Perseus' Mildly Interesting Models - Garamonde - 04-07-2012 How did you rip the Star Wars stuff? Does that game use the unreal engine and you just converted the .PSKs? RE: Perseus' Mildly Interesting Models - TGE - 04-08-2012 Xentax... these guys are genius... http://forum.xentax.com/viewtopic.php?f=10&t=3823&start=15 (04-07-2012, 05:44 PM)Mighty Jetters Wrote: How did you rip the Star Wars stuff? Does that game use the unreal engine and you just converted the .PSKs? RE: Perseus' Mildly Interesting Models - Perseus - 04-08-2012 Ja! Well, sort of. I read that topic, but I couldn't understand it So I showed it to a friend in real life (who happens to be a technical genius) and asked if he could manage to get the files from my copy of the game. He did and sent them to me in .gto format (and since Noesis has a SW:TFU .gto plugin, I could easily import them into Noesis) RE: Perseus' Mildly Interesting Models - TGE - 04-08-2012 Well, you must be very lucky to have a technical genius as friend (04-08-2012, 05:38 AM)Perseus Wrote: Ja! Well, sort of. I read that topic, but I couldn't understand it So I showed it to a friend in real life (who happens to be a technical genius) and asked if he could manage to get the files from my copy of the game. He did and sent them to me in .gto format (and since Noesis has a SW:TFU .gto plugin, I could easily import them into Noesis) And I believe these scripts are either MaxScripts or QuickBMS.... RE: Perseus' Mildly Interesting Models - Peardian - 04-11-2012 Very nicely done on these! Though, for Darth Maul, you included his Lightsaber textures, but his model doesn't include his Lightsaber. RE: Perseus' Mildly Interesting Models - Perseus - 04-11-2012 Oh derp I didn't actually realise that Updated RE: Perseus' Mildly Interesting Models - Perseus - 04-14-2012 Update! Characters RE: Perseus' Mildly Interesting Models - TGE - 04-14-2012 Luke Skywalker perhaps ? |